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which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. While my main modding focus will still be Starsector, this was a nice change of pace! I was in a bit of a slum motivation-wise and this game fired me up again.Server load balancing, geographical distribution and redundancy You can also make logos of your own: you just need a images 70 pixels wide. Simply copy the file of your choosing in the root folder of the mod to enable it. This mod includes several options for your emblem, each located in their respective folder. This mod requires you to have installed the mod, then extract the folder from the archive in your folder. This mod requires you to have installed the mod, then extract the folder from the archive in your folder.Ĭhanges the default eagle emblem from your ships' bridge for a logo of your choosing. The changes are rather small to keep in line with the original vision from the Dev, but still a bit easier on the eye when playing for a long time. This mod subtly tone down some of the UI effects such as the bullet impacts in combat, the screen reflection and static on the campaign map as well as removing a pair of unnecessarily obstructing cables. To swap between them copy the file from either sub-folder into. This mod comes in two versions: a "mild" one installed by default, and a "strong" variant with even more visible pointers. In the later, guns loaded with special ammo are still more visible than regular ones to keep the original intent. The mod comes in two version: a "mild" option that only changes the main pointer but keeps the original icons for the individual guns, and a "strong" version that affects both. From now on, any number of graphic mods can be loaded from the folder.Ĭhanges the tiny targeting pointer for something a bit more noticeable. Simply extract the content of the archive in your folder. This modification of the file allows the game to load any number of graphical mods in a non destructive way, ensuring that multiple mods modifying the same game's existing assets can be loaded at once. So here are my first creations for the game:
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I took a short break off of Starsector modding (although stuff is happening on that front) to try my hand at making some minor modifications to the resolutely amazing yet imperfect Highfleet.
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